Host-authoritative
The world lives on one person's PC. If they're offline, nobody plays.
open sourceAGPL-3.0free
embersave is an open-source launcher that keeps one shared survival world moving between players, so nobody has to wait for the host to come online.
Your PC becomes the server when it's your turn, and hands the world on when you're done. One shared save, passed around a friend group — no rented box, no 24/7 machine, no waiting on one person.
in development — Working today on Palworld. Not ready to install yet — no public build.
The problem
The world lives on one person's PC. If they're offline, nobody plays.
The world needs a machine up 24/7. Someone pays for it and administers it.
So four friends rent a $12/month server, play hard for three weeks, drift apart, and cancel by month two. Everyone has done this.
Hosting should be a role you take, not a machine you own. embersave is that layer, for the games that don't have it.
How it works
One person holds the world at a time. Everything else exists to make handing it over safe.
It shows the world: who hosted last, when it synced, and whether anyone is in it right now.
If nobody is hosting, take it. Only one person can hold it at a time, so two of you clicking at once can never split the world in two.
It pulls the newest save, verifies it, and starts the game server locally. Friends join in one click.
The world is snapshotted in the background. Older versions stay restorable.
Quit, and it uploads a final snapshot and releases the world. Someone else hosts tomorrow, from their house.
Your saves
The saves sit in an ordinary Drive folder you can open, copy, or walk away with. Adding a friend to the world is just sharing that folder with them — there are no accounts to manage and no invite system to learn.
You own them. Sharing the folder is what adds a friend to the world.
A few kilobytes saying whose turn it is. It never holds your save.
That is where the hardware already is.
The only thing stored anywhere else is a few kilobytes noting whose turn it is. No save data ever touches it — which is why it's free to run, and why nothing of yours is lost if it goes down. You can also run the whole thing yourself if you'd rather not rely on us at all.
What it isn't
If you run a public community server, keep renting one. If you and three friends just want your world to still be there next Tuesday, this is for you.
| Why people rent a server | Does this replace it? |
|---|---|
| Nobody has to be online for the world to persist | YesThe whole point. |
| Simple setup | YesOne app. No VPS, no port forwarding tutorial. |
| World joinable 24/7 | NoSomeone has to be hosting to play. |
| Dedicated hardware | NoThough a gaming PC beats a budget VPS for four players. |
| Public servers, 30 strangers | NoBy design. This is a friends system. |
Games
Nothing about embersave is specific to one game — each is a thin layer on top of the same core, so new ones don't mean starting over.
Tested end to end — two people alternating as host on one world.
Adding a game is a small amount of glue, not a rewrite. Tell us which one you play.
Tell us which one you and your friends play. The thing that decides whether a game can work is simple: does your character still exist when someone else hosts? If you already know the answer for your game, that alone is a real contribution.
Request a game →The only thing we run for you is a few kilobytes per world, so it costs us essentially nothing and it's free to you. If it saves you a server rental, throw a coffee at it. If it doesn't, don't.
Licensed AGPL-3.0. Run it, modify it, self-host it. If you run a modified version as a network service, publish your changes — the intent is narrow: keep a server-rental company from absorbing this and reselling it closed.
Working today on Palworld. Not ready to install yet — no public build.